DEF 27 Posté(e) le 6 février 2006 Partager Posté(e) le 6 février 2006 Le dernière version de M.A.M.E. est sortie. Pour le téléchargement : http://www.mame.net/downmain.html Pour la version MAME32 : http://mame32qa.classicgaming.gamespy.com/ Lien à poster
fofo.rider 0 Posté(e) le 6 février 2006 Partager Posté(e) le 6 février 2006 Oups.. j'étais passé au travers Merci Lien à poster
Brunoooh 0 Posté(e) le 11 février 2006 Partager Posté(e) le 11 février 2006 Je peux dire une connerie... ...toujours pas de DAYTONA USA ? bon ok ==> [] Lien à poster
LemonSyDe 0 Posté(e) le 12 février 2006 Partager Posté(e) le 12 février 2006 Avec Daytona, je vois les nuages et j'entends les bruits des moteurs... Mais à part çà, que dalle Lien à poster
Vanisher III 10 Posté(e) le 23 février 2006 Partager Posté(e) le 23 février 2006 up pour dire que la version .104u3 est sortie. Voilà la liste des changements: IMPORTANT CHANGE FOR OSD DEVELOPERS: osd_exit is no longer called directly. Rather, your osd_init function should register the osd_exit callback (if necessary) using add_exit_callback. Also, several global variables have been moved into the Machine structure: - mame_debug -> Machine->debug_mode - playback -> Machine->playback_file - record -> Machine->record_file MAMETesters Bugs Fixed - twinhawk0104u1gra [Alex Jackson] - twinhawk0104u1gre [Alex Jackson] - gtmr0100u1gre [Luigi30] - armchmp20104u2gra [Luigi30] - boothill0104gra [Luigi30] - yiear0103u1gra [Luigi30] Source Changes - Cleanups to the taito_x driver: [Alex Jackson] * Converted input ports to an INCLUDE/MODIFY tree. * Fixed Lives DSW in twinhawk and twinhwku * Removed Cabinet DSW from twinhawk and twinhwku; they are 2psim and do not support cocktail cabinets (the DSW does nothing). * Fixed Coinage DSW in suprmanj * removed MDRV_MACHINE_INIT(cchip1) from games that don't have a c-chip (all of them except superman) - Fixed chdman to write the correct number of logical bytes when extracting something that is not an even number of hunks large. [Chris Hardy] - Some Raiden 2 documentation and input port updates (still not playable). [Olivier Galibert] - Created new osd_tool file which is used by utility tools to do file access in an OS independent manner. [Nathan Woods] - Fixed typo in Hyperstone core that led to false positive warning popups. [Pierpaolo Prazzoli] - Added support for IDT-specific MIPS MUL instruction in the MIPS3 core, recompiler, and disassembler. [R. Belmont, Aaron Giles] - Replaced -high_priority with -priority, you can now specify from -15 to 1. The default is -15 as this makes Dell laptop keyboards work. It still won't raise the priority if running with the debugger, but it will lower it. Fixed a subtle bug at the same time as -high_priority was only working when you used rdtsc. [smf] - Added an optional xml_parse_options parameter to xml_file_read() and xml_string_read(), to provide options for preserving whitespace, error reporting, and parser setup. [Nathan Woods] - Added save states to 2 simple drivers - bombjack.c and blktiger.c. [Adam Bousley] - Improved graphics ROM loading order in fredmem. [Luigi30] - New option -mngwrite, which records an MNG movie of the game from the get-go and allows you to specify a target filename. [buddabing] - Refactored/renamed/removed/added several core files: [Aaron Giles] * renamed driver.c to mamedriv.c * created a new driver.c containing functions defined in driver.h * split common.c into video.c and machine/generic.c * moved a number of mame.c functions to video.c - New file debugger.h contains abstracted debugging interfaces for both debuggers. Added new call mame_debug_break() and a new macro DEBUGGER_BREAK to make it easier to hard-code breakpoints into code. - Removed all old code that directly whacked debug_key_pressed or called debug_halt_on_next_instruction and replaced them with calls to DEBUGGER_BREAK. [Aaron Giles] - Added #include "state.h" to driver.h. This means most driver files no longer need to explicitly include it. Went through and removed it from most drivers. [Aaron Giles] - Reorganized the core initialization/exit sequencing to be "flatter" and more straightforward to understand. System cleanup is now no longer explicitly called by the code in mame.c. Rather, each init function is free to register an exit handler, which will be called in reverse order of registration upon a system exit. [Aaron Giles] - Removed default registrations from config_init() into the init functions of the associated modules. Now each system that has config data can register its own callbacks to process it. [Aaron Giles] - Renamed MACHINE_INIT to MACHINE_RESET to normalize the naming of the callbacks defined in the MACHINE_DRIVER structure. Added several new callbacks. The complete list is now: * DRIVER_INIT -- per-game init called once at startup * MACHINE_START/SOUND_START/VIDEO_START -- called once at startup * MACHINE_RESET/SOUND_RESET/VIDEO_RESET -- called each reset - Save state registrations should be performed in DRIVER_INIT or (preferably) in the _START callbacks; they should be avoided in the _RESET callbacks if possible. [Aaron Giles] - Removed VIDEO_DUAL_MONITOR flag. [Aaron Giles] - Added a number of new properties to the debug views to allow for more flexibility in the way the views are displayed. Also added an option to the disassembly window to display encrypted opcode data on the right. [Aaron Giles] - Save state changes: [Aaron Giles] * Audited the use of save state registrations throughout the code, switching most cases over to using the state_save_register_global or state_save_register_item macros to simplify the code. * Deprecated the save_state_register_ calls since nearly all cases can be automatically handled by the macros. For odd cases, there is now a save_state_register_memory call which is generic. * Simplified the save state logic, allowing for unlimited instances and reducing the complexity of the code. This breaks existing save states. Sorry, I'll try not to do it again. - Fixed save state support in Missile Command. [Aaron Giles] - Added oversampling support to the CEM3394 emulator. [Aaron Giles] - Added save state support to the CEM3394 and NES APU sound chips.[Aaron Giles] - Added save state support to the jedi, balsente and dkong drivers. [Aaron Giles] New games added or promoted from NOT_WORKING status - Choko [Guru, Charles MacDonald] New clones added - Agress (English bootleg) [Pierpaolo Prazzoli] - Tokio / Scramble Formation [Nicola Salmoria, Arzeno Fabrice] - Bomb Kick [Pierpaolo Prazzoli] Avis aux collectionneurs et aux codeurs, donc Lien à poster
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